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Whisperers in Darkness
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Cena the Lurk

Cena

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Cena
Cena
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cold – haunted – obsessed – paranoid
reckless – soft – unstable – vicious
3 Need Help
2 -1D
1 Less Effect
0
1/4
Project Clock

☐ Armor

☐ Heavy

☐ Special

Action Ratings

Insight

☐ ☐ ☐ ☐ ☐ ☐

◉ | ◎ ◎ ◎ Hunt

◎ | ◎ ◎ ◎ Study

◎ | ◎ ◎ ◎ Survey

◎ | ◎ ◎ ◎ Tinker

Prowess

☐ ☐ ☐ ☐ ☐ ☐

◉ | ◉ ◎ ◎ Finesse

◉ | ◉ ◎ ◎ Prowl

◉ | ◎ ◎ ◎ Skirmish

◎ | ◎ ◎ ◎ Wreck

Resolve

☐ ☐ ☐ ☐ ☐ ☐

◎ | ◎ ◎ ◎ Attune

◎ | ◎ ◎ ◎ Command

◉ | ◎ ◎ ◎ Consort

◎ | ◎ ◎ ◎ Sway

Special Abilities

Infiltrator: You are not affected by quality or Tier when you bypass security measures.

Ambush: When you attack from hiding or spring a trap, you get +1d.

Daredevil: When you roll a desperate action, you get +1d to your roll if you also take -1d to any resistance rolls against consequences from your action.

The Devil’s Footsteps: When you push yourself, choose one of the following additional benefits: perform a feat of athletics that verges on the superhuman—maneuver to confuse your enemies so they mistakenly attack each other.

Expertise: Choose one of your action ratings. When you lead a group action using that action, you can suffer only 1 stress at most regardless of the number of failed rolls.

Ghost Veil: You may shift partially into the ghost field, becoming shadowy and insubstantial for a few moments. Take 2 stress when you shift, plus 1 stress for each extra feature: It lasts for a few minutes rather than moments—you are invisible rather than shadowy—you may float through the air like a ghost.

Reflexes: When there’s a question about who acts first, the answer is you (two characters with Reflexes act simultaneously).

Shadow: You may expend your special armor to resist a consequence from detection or security measures, or to push yourself for a feat of athletics or stealth.

◎ ◎ ◎ Veteran: Choose a special ability from another source.

Contacts

Items

  • Fine lockpicks
  • Fine shadow cloak
  • Light climbing gear
  • Silence potion vial
  • Dark-sight goggles
  • Spiritbane charm

XP

  • Every time you roll a desperate action, mark xp in that action’s attribute.

At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.

  • You addressed a challenge with stealth or evasion. 
  • You expressed your beliefs, drives, heritage, or background. 
  • You struggled with issues from your vice or traumas during the session.

Lurk Description

A stealthy infiltrator and burglar

There is no longer any sunlight—the world is plunged into eternal night. There are scoundrels who live in the darkness, who prowl the underworld unseen, trespassing where they will. They are the burglars, the spies, the infiltrators, the cut-throats—commonly called Lurks.

When you play a Lurk, you earn xp when you address a challenge with stealth or evasion. Stay out of sight, sneak past your enemies, and strike from the shadows. If things go wrong, there’s no shame in disappearing into the darkness… for now. Your greatest ally is the dark and twisting city, its ink-dark streets, its rooftop pathways.

How did you learn the stealthy arts of the Lurk? Which aspect are you drawn to most? The invisible watcher, spying on the unwary? The adroit acrobat, racing across rooftops? The deadly ambush predator, waiting for a victim in the darkness?

Notes

Notes go here