Ruby the Spider

Details
A rich and powerful desert kingdom of varying cultures far to the south, similar to old Persia, Egypt, and India. Considered “foreign” by the locals.
A scholar, a professor or student from Doskvol Academy, a philosopher or journalist, etc.
reckless – soft – unstable – vicious
| 3 | Need Help | ||
| 2 | -1D | ||
| 1 | Less Effect | ||
☐ Armor
☐ Heavy
☐ Special
Action Ratings
Insight
☐ ☐ ☐ ☐ ☐ ☐
◎ | ◎ ◎ ◎ Hunt
◉ | ◎ ◎ ◎ Study
◎ | ◎ ◎ ◎ Survey
◎ | ◎ ◎ ◎ Tinker
Prowess
☐ ☐ ☐ ☐ ☐ ☐
◎ | ◎ ◎ ◎ Finesse
◎ | ◎ ◎ ◎ Prowl
◎ | ◎ ◎ ◎ Skirmish
◎ | ◎ ◎ ◎ Wreck
Resolve
☐ ☐ ☐ ☐ ☐ ☐
◎ | ◎ ◎ ◎ Attune
◎ | ◎ ◎ ◎ Command
◉ | ◉ ◎ ◎ Consort
◎ | ◎ ◎ ◎ Sway
Special Abilities
◎ Foresight: Two times per score you can assist a teammate without paying stress. Tell us how you prepared for this.
◎ Calculating: Due to your careful planning, during downtime, you may give yourself or another crew member +1 downtime action.
◎ Connected: During downtime, you get +1 result level when you acquire an asset or reduce heat.
◎ Functioning Vice: When you indulge your vice, you may adjust the dice outcome by 1 or 2 (up or down). An ally who joins in your vice may do the same.
◎ Ghost Contract: When you shake on a deal, you and your partner—human or otherwise—both bear a mark of your oath. If either breaks the contract, they take level 3 harm, “Cursed”.
◎ Jail Bird: When incarcerated, your wanted level counts as 1 less, your Tier as 1 more, and you gain +1 faction status with a faction you help on the inside (in addition to your incarceration roll).
◎ Mastermind: You may expend your special armor to protect a teammate, or to push yourself when you gather information or work on a long-term project.
◎ Weaving the Web: You gain +1d to Consort when you gather information on a target for a score. You get +1d to the engagement roll for that operation.
◎ ◎ ◎ Veteran: Choose a special ability from another source.
Contacts
Items
☐ Fine cover identity
☐ Fine bottle of whiskey
☐ Blueprints
☐ Vial of slumber essence
☐ Concealed palm pistol
☐ Spiritbane charm
XP
- Every time you roll a desperate action, mark xp in that action’s attribute.
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.
-
You addressed a challenge with calculation or conspiracy.
-
You expressed your beliefs, drives, heritage, or background.
-
You struggled with issues from your vice or traumas during the session.
Spider Description
A devious mastermind
The underworld may appear on the surface to be a chaotic array of warring factions and bloody deeds, but it has a beautiful order to those who are able to see it. This pattern is the web of connections, favors, vendettas, and secrets that bind the criminal world together. The scoundrels who pluck the strands of this web are known as Spiders.
When you play a Spider, you earn xp when you address a challenge with calculation or conspiracy. Reach out to your contacts, friends, and associates to set your crew up for success. Use your downtime activities and flashbacks wisely to prepare for trouble and to calculate the angles of success. When things go wrong, don’t panic, and remember: you planned for this.
Are you enmeshed in the network of favors and debts that you exploit as a Spider, or do you scrupulously hold yourself apart, as a cold predator upon the web?
Notes
-
Exiled Iruvian noble. Why were you exiled? What led you into the underworld of Duskwall?
-
Arrogant and entitled demeanor. Is it an act? Or are you really that much better than these scum?