Sun Flore the Leech

Details
The largest and most industrialized land in the Imperium, and is home to the capitol city as well as Duskwall itself. They’re known as a diverse conglomeration of cultures that have grown together in close proximity for centuries, somewhat like Europe.
A scholar, a professor or student from Doskvol Academy, a philosopher or journalist, etc.
reckless – soft – unstable – vicious
| 3 | Need Help | ||
| 2 | -1D | ||
| 1 | Less Effect | ||
☐ Armor
☐ Heavy
☐ Special
Action Ratings
Insight
☐ ☐ ☐ ☐ ☐ ☐
◎ | ◎ ◎ ◎ Hunt
◉ | ◉ ◎ ◎ Study
◎ | ◎ ◎ ◎ Survey
◉ | ◉ ◎ ◎ Tinker
Prowess
☐ ☐ ☐ ☐ ☐ ☐
◉ | ◎ ◎ ◎ Finesse
◎ | ◎ ◎ ◎ Prowl
◎ | ◎ ◎ ◎ Skirmish
◉ | ◎ ◎ ◎ Wreck
Resolve
☐ ☐ ☐ ☐ ☐ ☐
◎ | ◎ ◎ ◎ Attune
◎ | ◎ ◎ ◎ Command
◉ | ◎ ◎ ◎ Consort
◎ | ◎ ◎ ◎ Sway
Special Abilities
◎ Alchemist: When you invent or craft a creation with alchemical features, take +1 result level to your roll. You begin with one special formula already known.
◎ Analyst: During downtime, you get two ticks to distribute among any long term project clocks that involve investigation or learning a new formula or design plan.
◎ Artificer: When you invent or craft a creation with spark-craft features, take +1 result level to your roll. You begin with one special design already known.
◎ Fortitude: You may expend your special armor to resist a consequence of fatigue, weakness, or chemical effects, or to push yourself when working with technical skill or handling alchemicals.
◎ Ghost Ward: You know how to Wreck an area with arcane substances and methods so it is either anathema or enticing to spirits (your choice).
◉ Physicker: You can Tinker with bones, blood, and bodily humours to treat wounds or stabilize the dying. You may study a malady or corpse. Everyone in your crew gets +1d to their healing treatment rolls.
◎ Saboteur: When you Wreck, the work is much quieter than it should be and the damage is hidden from casual inspection.
◎ Venomous: Choose a drug or poison (from your bandolier stock) to which you have become immune. You can push yourself to secrete it through your skin or saliva or exhale it as a vapor.
◎ ◎ ◎ Veteran: Choose a special ability from another source.
Contacts
Items
☐ Fine tinkering tools
☐ Fine wrecking tools
☑︎ Blowgun & darts, syringes
☐ Bandolier (3 uses)
☐ Bandolier (3 uses)
☐ ☐ ☐ Gadgets
XP
- Every time you roll a desperate action, mark xp in that action’s attribute.
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.
- You addressed a challenge with technical skill or mayhem.
- You expressed your beliefs, drives, heritage, or background.
- You struggled with issues from your vice or traumas during the session.
Leech Description
A saboteur and technician
The world is built on industry, and the underworld is no different. Leeches are the scoundrels who distill the drugs, refine the arcane essences, build the bombs, bandage the wounds, and forge the tools of the criminal trades—and knowing how to make things also means knowing how to break them.
When you play a Leech, you earn xp when you address a challenge with technical skill or mayhem. Duskwall is a city full of industrial machinery, spark-crafts, plumbing, and electrical systems for you to bend to your purposes or sabotage. Get out your tools and get your hands dirty.
The extensive training that makes a Leech is rare and strange among the disenfranchised underworld class—how did you learn your arts? Which side of the coin do you prefer, the side of creation and restoration, or the side of mayhem and destruction?
Notes
Notes go here