Swifty the Whisper

Details
If you want to be weird, you can be from Tycheros. It’s a semi-mythical place, far away beyond the northern Void Sea. Everyone says that the people there are part-demon. If you choose Tycherosi heritage, also create a demonic telltale (like black shark eyes, feathers instead of hair, etc.) that marks your character.
A scholar, a professor or student from Doskvol Academy, a philosopher or journalist, etc.
reckless – soft – unstable – vicious
| 3 | Need Help | ||
| 2 | -1D | ||
| 1 | Less Effect | ||
☐ Armor
☐ Heavy
☐ Special
Action Ratings
Insight
☐ ☐ ☐ ☐ ☐ ☐
◎ | ◎ ◎ ◎ Hunt
◉ | ◎ ◎ ◎ Study
◎ | ◎ ◎ ◎ Survey
◎ | ◎ ◎ ◎ Tinker
Prowess
☐ ☐ ☐ ☐ ☐ ☐
◎ | ◎ ◎ ◎ Finesse
◎ | ◎ ◎ ◎ Prowl
◎ | ◎ ◎ ◎ Skirmish
◎ | ◎ ◎ ◎ Wreck
Resolve
☐ ☐ ☐ ☐ ☐ ☐
◉ | ◉ ◎ ◎ Attune
◉ | ◉ ◎ ◎ Command
◉ | ◉ ◎ ◎ Consort
◎ | ◎ ◎ ◎ Sway
Special Abilities
◎ Compel: You can Attune to the ghost field to force a nearby ghost to appear and obey a command you give it. You are not supernaturally terrified by a ghost you summon or compel (though your allies may be).
◎ Ghost Mind: You’re always aware of supernatural entities in your presence. Take +1d when you gather info about the supernatural.
◎ Iron Will: You’re immune to the terror that some supernatural entities inflict on sight. Take +1d to resistance rolls with Resolve.
◉ Occultist: You know the secret ways to Consort with ancient powers, forgotten gods or demons. Once you’ve consorted with one, you get +1d to command cultists who worship it.
◎ Ritual: You can Study an occult ritual (or create a new one) to summon a supernatural effect or being. You know the arcane methods to perform ritual sorcery. You begin with one ritual already learned.
◎ Strange Methods: When you invent or craft a creation with arcane features, take +1 result level to your roll. You begin with one arcane design already known.
◎ Tempest: You can push yourself to do one of the following: unleash a stroke of lightning as a weapon—summon a storm in your immediate vicinity (torrential rain, roaring winds, heavy fog, chilling frost/snow, etc.).
◎ Warded: You may expend your special armor to resist a supernatural consequence, or to push yourself when you deal with arcane forces.
◎ ◎ ◎ Veteran: Choose a special ability from another source.
Contacts
Items
☐–☐ Fine lightning hook
☐ Fine spirit mask
☐ Electroplasm vials
☐ Spirit bottles (2)
☐ Ghost key
☐ Demonbane charm
XP
- Every time you roll a desperate action, mark xp in that action’s attribute.
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.
-
You addressed a challenge with knowledge or arcane power.
-
You expressed your beliefs, drives, heritage, or background.
-
You struggled with issues from your vice or traumas during the session.
Whisper Description
An arcane adept and channeler
Duskwall is a haunted place—plagued by rogue spirits consumed by vengeance, by cunning demons manipulating humans for their own inscrutable purposes, and by even stranger horrors lurking in the space just beyond sight and reason. To go into this shadowy world without knowledge of the arcane and the occult is to walk unarmed into the lair of the enemy. The Whispers are the sentinels who watch the greater darkness—staring into the void so others don’t have to.
When you play a Whisper, you earn xp when you address a challenge with knowledge or arcane power. Seek out the strange and dark forces and bend them to your will. By being willing to face the trauma from the stress-intensive abilities of the arcane, you’ll slowly remove parts of yourself, and replace them with power.
Why did you pursue the path of the Whisper? How did you develop your abilities? Are you a natural, did you study and practice on your own, or did you have a mentor?
Notes
- Disgraced, excommuncated clergy. Power-hungry.